MediaMachines, a CommerceNet portfolio ignition company, recently announced an open source release of FluxPlayer for X3D, 3-dimensional visualization browser plug-in for working with standard, scriptable, 3D objects. Released under an LGPL license as the Flux project on Sourceforge, there were several dozen developers working with it within the first few days. We look forward to significant growth in this arena as developers tackle building a decentralized version of the user experiences popularized by systems such as Second Life. Stay tuned for further open source releases from MM soon, too…
Media Machines Releases Source Code for Enabling Web-Based 3D Virtual Worlds
Award-Winning FLUX(TM) Software Now Available as Free Download to Virtual World, Social Network, and AJAX Developers Under Open Source License
SAN FRANCISCO, CA — (MARKET WIRE) — July 10, 2006 — Media Machines, Inc. (www.mediamachines.com), a leading provider of solutions for real-time 3D communication, announced today that it has released the source code to its FLUX™ 3D platform under an open source license.
“Online virtual worlds are here,” said Tony Parisi, creator of FLUX and president of Media Machines. “Fast 3D graphics on home PCs, broadband penetration and consumer desire has made the mass distribution of 3D web content a practical reality,” Parisi continued. “An essential ingredient in this formula is a runtime platform based on open standards, with an open source implementation. FLUX is the ideal starting point for connecting existing virtual worlds and building a web-enabled Metaverse.”
FLUX is a leading implementation of X3D, the XML-based, ISO open standard for delivering 3D graphics content over the web. Media Machines’ customers have utilized FLUX since 2002 to experience online virtual worlds and immersive content for a variety of engineering, education and entertainment projects. FLUX has won several technical excellence awards, including the Web3D Showcase at the ACM SIGGRAPH conference for two years in a row.
“The release of the FLUX source code into open source is an extremely important development for the real-time 3D graphics community,” commented Alan Hudson, president of the Web3D Consortium. “FLUX is a welcome addition to the growing body of open source code for developing X3D software, thereby ensuring the rapid spread of X3D-based web applications. The Web3D Consortium welcomes this event and congratulates everyone at Media Machines.”
Media Machines will continue to foster the development of online virtual worlds with a series of open source technology offerings over the coming months. Additionally, Media Machines recently released KML2X3D™, a free translator that converts Google Earth (SketchUp) KML 3D models to industry standard X3D files for display in web pages.
The FLUX source code is licensed under the Gnu Lesser General Public License (LGPL). To download the FLUX source code, please visit www.mediamachines.com.
FLUX (current version 2.0) features a highly optimized engine for rendering X3D content and a one-click installable media player plug-in for viewing X3D content embedded in web pages. FLUX is suitable for use in a variety of commercial settings, including web sites, turnkey products, and enterprise applications. FLUX is available for Windows and runs as a plug-in for use in Internet Explorer and Firefox, and as an ActiveX component in Windows applications. Support for other operating systems is currently under development.
About Media Machines
Media Machines is a leading provider of technology and solutions for real-time 3D communication. Media Machines is spearheading the development of standards and technologies that lower the barrier of entry and total cost of ownership for developing real-time, rich media applications. Media Machines was founded in 1999 by Tony Parisi, co-creator of the Virtual Reality Modeling Language (VRML) and Extensible 3D (X3D), the ISO standards for 3D graphics on the World Wide Web.